The ActionScript programming language allows the development of interactive animations, video games, web applications, desktop applications, and mobile applications. Programmers can implement Flash software using an IDE such as Adobe Animate, Adobe Flash Builder, Adobe Director, FlashDevelop, and Powerflasher FDT. Adobe AIR enables full-featured desktop and mobile applications to be developed with Flash and published for Windows, macOS, Android, iOS, Xbox One, PlayStation 4, Wii U, and Nintendo Switch.
Cs 1.6 No Flash Script Download
Developers could create Flash web applications and rich web applications in ActionScript 3.0 programming language with IDEs, including Adobe Flash Builder, FlashDevelop and Powerflasher FDT. Flex applications were typically built using Flex frameworks such as PureMVC.[21]
FutureWave approached Adobe Systems with an offer to sell them FutureSplash in 1995, but Adobe turned down the offer at that time.[32] Microsoft wanted to create an "online TV network" (MSN 2.0) and adopted FutureSplash animated content as a central part of it.[32] Disney Online used FutureSplash animations for their subscription-based service Disney's Daily Blast.[31][32] Fox Broadcasting Company launched The Simpsons using FutureSplash.[32]
FutureSplash Animator was an animation tool originally developed for pen-based computing devices. Due to the small size of the FutureSplash Viewer, it was particularly suited for download on the Web. Macromedia distributed Flash Player as a free browser plugin in order to quickly gain market share. By 2005, more computers worldwide had Flash Player installed than any other Web media format, including Java, QuickTime, RealNetworks, and Windows Media Player.[41]
Macromedia upgraded the Flash system between 1996 and 1999 adding MovieClips, Actions (the precursor to ActionScript), Alpha transparency, and other features. As Flash matured, Macromedia's focus shifted from marketing it as a graphics and media tool to promoting it as a Web application platform, adding scripting and data access capabilities to the player while attempting to retain its small footprint.[citation needed]
In 2000, the first major version of ActionScript was developed, and released with Flash 5. Actionscript 2.0 was released with Flash MX 2004 and supported object-oriented programming, improved UI components and other programming features. The last version of Flash released by Macromedia was Flash 8, which focused on graphical upgrades such as filters (blur, drop shadow, etc.), blend modes (similar to Adobe Photoshop), and advanced features for FLV video.[citation needed]
As early as 2014, around the same time that Adobe began encouraging Flash developers to transition their works to HTML5 standards, others began efforts to preserve existing Flash content through emulation of Flash in open standards. While some Flash applications were utilitarian, several applications had been shown to be experimental art, while others had laid the foundation of independent video game development.[76] An early project was Mozilla's Shumway, an open source project that attempted to emulate the Flash standard in HTML5, but the project was shuttered as the team found that more developers were switching to HTML5 than seeking to keep their content in Flash, coupled with the difficulties in assuring full compatibility. Google had developed the Swiffy application, released in 2014, to convert Flash applications to HTML5-compatible scripts for viewing on mobile devices, but it was shut down in 2016.[76]
Closer to Flash's EOL date in 2020, there were more concentrated efforts simply to preserve existing Flash applications, including websites, video games, and animations beyond Flash's EOL.[68][77][78] The Internet Archive introduced Ruffle and Emularity Flash emulators to emulate Flash games and animations without the security holes in November 2020, opening a new collection for creators and users to save and preserve Flash content.[79][80] By January 2020, the Flashpoint project collected more than 38,000 Flash applications, excluding those that were commercial products, and offered as a large freely available archive for users to download.[81][82] Kongregate, one of the larger sites that offered Flash games, has been working with the Strong Museum of Play to preserve its games.[76]
In addition to a vector-rendering engine, the Flash Player includes a virtual machine called the ActionScript Virtual Machine (AVM) for scripting interactivity at run-time, with video, MP3-based audio, and bitmap graphics. As of Flash Player 8, it offered two video codecs: On2 Technologies VP6 and Sorenson Spark, and run-time JPEG, Progressive JPEG, PNG, GIF and (DWG) AutoCAD Drawing file (WMV) Windows Metafile capability.
The Adobe Animate authoring program is primarily used to design graphics and animation and publish the same for websites, web applications, and video games. The program also offers limited support for audio and video embedding and ActionScript scripting.
The Flash 4 Linux project was an initiative to develop an open source Linux application as an alternative to Adobe Animate. Development plans included authoring capacity for 2D animation, and tweening, as well as outputting SWF file formats. F4L evolved into an editor that was capable of authoring 2D animation and publishing of SWF files. Flash 4 Linux was renamed UIRA. UIRA intended to combine the resources and knowledge of the F4L project and the Qflash project, both of which were Open Source applications that aimed to provide an alternative to the proprietary Adobe Flash.
Adobe Flash Player is the multimedia and application player originally developed by Macromedia and acquired by Adobe Systems. It plays SWF files, which can be created by Adobe Animate, Apache Flex, or a number of other Adobe Systems and 3rd party tools. It has support for a scripting language called ActionScript, which can be used to display Flash Video from an SWF file.
In the same year that Shumway was abandoned, work began on Ruffle, a flash emulator written in Rust. It also runs in web browsers, by compiling down to WebAssembly and using HTML5 Canvas.[110] In 2020, the Internet Archive added support for emulating SWF by adding Ruffle to its emulation scheme.[111] As of January 2023, Ruffle supports 90% of AVM1 and 60% of AS1/2 APIs, but implements so little of AVM2 (AS3) that no applications are supported.[112]
Since Flash can be used to produce content (such as advertisements) that some users find obnoxious or take a large amount of bandwidth to download, some web browsers, by default, do not play Flash content until the user clicks on it, e.g. Konqueror, K-Meleon.
Like the HTTP cookie, a flash cookie (also known as a "Local Shared Object") can be used to save application data. Flash cookies are not shared across domains. An August 2009 study by the Ashkan Soltani and a team of researchers at UC Berkeley found that 50% of websites using Flash were also employing flash cookies, yet privacy policies rarely disclosed them, and user controls for privacy preferences were lacking.[179] Most browsers' cache and history suppress or delete functions did not affect Flash Player's writing Local Shared Objects to its own cache in version 10.2 and earlier, at which point the user community was much less aware of the existence and function of Flash cookies than HTTP cookies.[180] Thus, users with those versions, having deleted HTTP cookies and purged browser history files and caches, may believe that they have purged all tracking data from their computers when in fact Flash browsing history remains. Adobe's own Flash Website Storage Settings panel, a submenu of Adobe's Flash Settings Manager web application, and other editors and toolkits can manage settings for and delete Flash Local Shared Objects.[181]
J-Link Commander (JLink.exe / JLinkExe) is a free, command line based utility that can be used for verifying proper functionality of J-Link as well as for simple analysis of the target system with J-Link. It supports some simple commands, such as memory dump, halt, step, go etc. to verify the target connection. The J-Link Commander is part of the J-Link Software and Documentation Pack, which is available for download on the SEGGER webpage.
Erases all flash sectors or a certain flash range of the current device.A device has to be specified previously. When specified, all flash between the and will be erased.By default, the device is being reset before starting the erase operation. This may be skipped by adding "noreset".
J-Link Commander supports downloading bin files into external CFI flash memory. In the following, it is explained which steps are necessary to prepare J-Link Commander for download into external CFI flash memory based on a sample sequence for a ST STM32F103ZE device:
The verifybin command in J-Link Commander executes a simple read of memory and compares the data against the data in the specified bin file. Note that *no* initialization of any flash interface etc. is done on this command. For external QSPI flash for example this means that the pins and the QSPI controller of the target MCU have to be already initialized etc. for this command to succeed. This is different for "loadfile" which may trigger a flash download implicitly where a flash loader is started that takes care of the initialization.Also note that executing a "loadfile" command in advance, does not guarantee that a "verifybin" succeeds because the loadfile commands restores the controller state after it is done. So if the QSPI controller and/or pins were not initialized before the "loadfile" command, they are not after it either. They are only available while "loadfile" is active.
Sorry, technical support is not available for my scripts Please report any web-related problems by sending an email to the address listed below. Sorry for the inconvenience, but I will not have the chance to respond to questions relating to these scripts. Please only use them if you feel confident that you can remove them if something should go wrong. My scripts are definitely not perfect and they will NOT work on every system configuration. Use them at your own risk. 2ff7e9595c
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